(c) 2025 – Torsten Fell

Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische LeidenKnowledgeSoftware/Apps
Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische Leiden
Die Techniker Krankenkasse hat sich mit dem Hamburger Unternehmen Sympatient zusammengesetzt und an einer Therapiemöglichkeit…
7. Februar 2020
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A FinancingKnowledgeResearch
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing
Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million…
6. Februar 2020
Understanding Anchors in Augmented Reality ExperiencesKnowledgeResearch
Understanding Anchors in Augmented Reality Experiences
When you are building augmented reality (AR) experiences, there is an important concept to understand:…
6. Februar 2020Besucher tauchten beim Mixed Reality Day an der FH Hagenberg in virtuelle Welten einKnowledgeResearch
Besucher tauchten beim Mixed Reality Day an der FH Hagenberg in virtuelle Welten ein
In künstliche Welten und erweiterte Realitäten tauchten rund 200 Personen beim Mixed Reality Day am…
6. Februar 2020Over 100,000 Cultural Heritage 3D Models on SketchfabExamples
Over 100,000 Cultural Heritage 3D Models on Sketchfab
It’s with great pleasure that we can announce that we recently passed over 100,000 3D…
6. Februar 2020Metafocus: Avoiding the Uncanny Valley in VR & Serious GamesKnowledgeResearch
Metafocus: Avoiding the Uncanny Valley in VR & Serious Games
In 1970, Tokyo Institute of Technology robotics professor Masahiro Mori first wrote about the uncanny…
5. Februar 2020360-degree Video: Composition, Location, Camera PlacementKnowledgeResearch
360-degree Video: Composition, Location, Camera Placement
When planning 360-degree video eLearning experiences and training simulations, we need to consider where we…
5. Februar 2020Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And AnimationsKnowledgeResearch
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations
A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates…
5. Februar 2020VR-Training: TÜV SÜD Akademie erhält Immersive Learning AwardExamples
VR-Training: TÜV SÜD Akademie erhält Immersive Learning Award
Die Gewinner stehen fest: Auf der Learntec, der größten Messe für digitales Lernen in Europa,…
5. Februar 2020In Real Life: The L&D Hype (Cycle) ContinuesKnowledgeResearch
In Real Life: The L&D Hype (Cycle) Continues
My column from one year ago was titled “Learning Will Not Change in 2019.” I…
4. Februar 2020