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Februar 2020

Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische LeidenKnowledgeSoftware/Apps

Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische Leiden

Die Techniker Krankenkasse hat sich mit dem Hamburger Unternehmen Sympatient zusammengesetzt und an einer Therapiemöglichkeit…
7. Februar 2020
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A FinancingKnowledgeResearch

Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing

Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million…
6. Februar 2020
Understanding Anchors in Augmented Reality ExperiencesKnowledgeResearch

Understanding Anchors in Augmented Reality Experiences

When you are building augmented reality (AR) experiences, there is an important concept to understand:…
6. Februar 2020
Over 100,000 Cultural Heritage 3D Models on SketchfabExamples

Over 100,000 Cultural Heritage 3D Models on Sketchfab

It’s with great pleasure that we can announce that we recently passed over 100,000 3D…
6. Februar 2020
Metafocus: Avoiding the Uncanny Valley in VR & Serious GamesKnowledgeResearch

Metafocus: Avoiding the Uncanny Valley in VR & Serious Games

In 1970, Tokyo Institute of Technology robotics professor Masahiro Mori first wrote about the uncanny…
5. Februar 2020
360-degree Video: Composition, Location, Camera PlacementKnowledgeResearch

360-degree Video: Composition, Location, Camera Placement

When planning 360-degree video eLearning experiences and training simulations, we need to consider where we…
5. Februar 2020
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And AnimationsKnowledgeResearch

Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations

A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates…
5. Februar 2020
VR-Training: TÜV SÜD Akademie erhält Immersive Learning AwardExamples

VR-Training: TÜV SÜD Akademie erhält Immersive Learning Award

Die Gewinner stehen fest: Auf der Learntec, der größten Messe für digitales Lernen in Europa,…
5. Februar 2020
In Real Life: The L&D Hype (Cycle) ContinuesKnowledgeResearch

In Real Life: The L&D Hype (Cycle) Continues

My column from one year ago was titled “Learning Will Not Change in 2019.” I…
4. Februar 2020