Skip to main content

IMMERSIVE EXPERIENTIAL LEARNING

As private players involve in developing mixed reality tools like Microsoft’s HoloLens, Google Expedition and Windows 10’s mixed reality viewer, the lines between real and virtual worlds will blur and the way educators and students engage with content will significantly change. With 5G technologies on the horizon promising lower latency and more robust connectivity, the quality of these tools will continue to grow, expanding their potential to supplement school and higher education.

The upcoming years will see evolved Mixed and Augmented Reality hardware and their integration with mobile technologies to make them more accessible. We will see the rise of mobile educational AR apps for developing simulations, real-time translators, 3D models and AR printable worksheets that educators can provide students to continue their learning at home

Also ReadIndian Education Sector Awaits New Dawn — Industrial Revolution 4.0

STEAM

Over the last decade, STEM Education (learning of science, technology, engineering and mathematics in an interdisciplinary or integrated approach) has become an integral part of schools curriculum to develop future workforce who will lead in innovation and technology. But this led to downplaying of other disciplines like art and creativity. Over the past few years, the STEM to STEAM movement has been taking root and encourages including “Arts” into STEM to truly meet the needs of a 21st century economy.

Also ReadStem Education Catalysing Hands-on Learning

The business and industry now view Design Thinking and Creativity as critical skills to have to nurture innovators, educators, leaders and learners of the future. There will be a need for educators to explore newer curriculum methods and age appropriate design approaches. School administration will need to create an environment that supports successful infusion of STEAM by investing in Smart Spaces and teacher training. There will be an increased focus on producing STEAM starter kits to accelerate design thinking and logic. The demand for teacher training in STEAM will lead to increased development of professional online trainings for teachers. Coding and Robotics will continue to grow in popularity with private sector’s increased participation in developing innovative educational content, providing expert help and transfer knowledge.

 

Quelle:

Emerging Trends in Education sector in 2019

 

VR Sailing Game MarineVerse Cup Coming To The Quest 2Examples

VR Sailing Game MarineVerse Cup Coming To The Quest 2

Grab the helm in this multiplayer sailing simulator created by sailors for sailors.  Melbourne-based developer…
2. Februar 2022
17 VR Applications That Can Provide A Powerful User ExperienceExamples

17 VR Applications That Can Provide A Powerful User Experience

In the not-too-distant past, many viewed virtual reality primarily as a fun addition to gaming…
31. August 2023
5 Best Uses of VR for Soft Skills TrainingExamples

5 Best Uses of VR for Soft Skills Training

As the World of Work rapidly evolves towards greater automation, organisations and individuals are looking…
9. April 2020

Leave a Reply