In January, I sat on a mountain, savoring the panorama. I could hear soft music, and crystals swirled in and out of my mouth with every inhale and exhale. Several feet away, a boulder projected a beam of light into the…
Learn how virtual reality training provides an immersive, real-world experience that simulates hands-on learning in safe, controlled environments. Summary Virtual reality (VR) training is an immersive learning experience that engages learners in real-world scenarios that teach important skills and concepts.…
OhioGuidestone has found that eLearning and VR learning has allowed them to provide more instruction for their learners remotely. OhioGuidestone has been serving Ohio for more than 150 years, offering services that range from youth mental health services and foster…
Bank of America is using virtual reality and artificial intelligence to transform learning. Solution: Immersive technologies and interactive learning experiences to boost teammates’ confidence in client interactions Business impact highlight: The virtual reality training solution expanded nearly all participants’ self-assurance…
It is important to recognize the most common and challenging obstacles that Learning and Development (L&D) professionals encounter when deploying virtual reality (VR) training to their workforce. The success of VR training depends on many factors, including the quality of…
Discover how VR training for mental health awareness is improving the workplace environment. The use of VR training for mental health awareness is not a new concept. This technology has become a powerful tool that enhances the professional development and…
Sustaining learner interest and engagement, especially in hybrid workplaces, is a real challenge for L&D teams. This article explains what immersive learning technology is and how you can leverage it to address those challenges. What Is Immersive Learning Technology? As…
The University of Southern California (USC) President has recently announced a USD $1 billion-plus initiative for computing research and education across disciplines, with a focus on AI, machine learning and data science, augmented and virtual reality (AR/VR), robotics, gaming and…
Eye-tracking—the ability to quickly and precisely measure the direction a user is looking while inside of a VR headset—is often talked about within the context of foveated rendering, and how it could reduce the performance requirements of XR headsets. And…
Die Schweizer Armee setzt die von von Augment IT entwickelte Inspect AR Anwendung bei Reparaturen und im Parkdienst ein – mit Erfolg. Im Verteidigungsfall zählt jede Minute. In Friedenszeiten muss die Armee deshalb für die Praxis üben und sich vorbereiten.…
As the world becomes increasingly digital, it is becoming even more important for educators to make the most of the latest technologies available at their disposal. 3D virtual classrooms are poised to change how we do that in the future.…
The Metaverse and collaborative learning are revolutionizing education in the digital age Collaborative learning in the Metaverse is a cutting-edge approach to education that harnesses the power of virtual and augmented reality technologies. It involves creating immersive virtual environments where…
At its I/O developer conference this week, Google has announced the launch of its new ‘Geospatial Creator’ tool that allows anyone to visualize, design, and publish world-anchored immersive and augmented reality (AR) content in minutes, straight from Unity and Adobe…
CGS®, a global provider of applications, enterprise learning, and outsourcing services, announced in advance of the AWE Conference an industry-first XR Immersive Learning as a Service (ILaaSTM) solution that enables companies to accelerate and transform how they improve performance of…
Im Kurs „Unternehmenslogistik und Prozessmanagement“ bei Prof. Michael Denzer dreht sich alles um Logistikprozesse auf Baustellen und in (Bau)Unternehmen und wie diese am besten geplant und umgesetzt werden. Auf dem Papier ist das gar nicht so leicht vorstellbar. Deshalb befassen…