Augmented reality (AR) is a new technology for many eLearning developers. Although the ability to access AR from mobile devices has made the barrier to entry for using AR relatively low, for developers it can be overwhelming to know where…
Meta accounts have officially arrived. Here’s how it works. Meta (formerly Facebook) today began rolling out support for Meta accounts on Quest 2 headsets, offering a new way to access your VR devices without the need for a Facebook account.…
Remote workforce training has come of age. Forced to get creative during lockdowns, many companies moved beyond their traditional learning and development initiatives, exploring other education options. Those that reported excellent results usually had one thing in common: They embraced immersive…
Many industries have no choice but to adopt newer tech advancements. For some, it’s been a bitter pill to swallow, but those who can embrace adaptation and modernization will see that it’s vital for survival. We’ve seen 3D printers help…
While virtual reality is not new technology, the way in which virtual reality is being adopted and utilized by enterprise organizations is evolving rapidly. What was once a medium primarily used for teenagers to slash fruits and swipe boxes that…
Quest fans are no longer required to log in with Facebook accounts with the new scheme Meta Platforms has begun requiring Quest headset and Horizons users to switch to the company’s new profile structure, eliminating the need for Facebook profiles…
Productivity has a significant impact on success and monetary wellbeing of every organisation. Over the past few years, the substantial developments of digital technologies have encouraged a shift in the way we work and produce, from an office-based environment to…
Czech Republic-based Sense Arena is launching a new cognitive virtual reality training product, Sense Arena For Tennis, later this year. Like what Sense Arena launched for hockey in 2018, the tennis product will focus on honing the mental side of…
Summary: Virtual reality isn't just for gaming. Read on to learn how you can create immersive experiences in VR to enrich your L&D program. How Can You Make The Most Of Immersive Experiences In VR? This article is part of…
A Revelio Labs report has detailed ongoing trends in the XR workforce amid a slowdown in the tech industry Several factors in the extended reality (XR) market, including Meta Platform’s slowdown in hiring for virtual reality (VR), the tech industry…
History comes alive as the life and paintings of Artemisia Gentileschi are translated into an immersive VR experience. When you think about history and art, what first comes to mind? Often, glimpses of the past can only be seen through…
Discover how Arthur fosters productivity and collaboration for businesses. When the COVID-19 pandemic hit, everyone was in need of solutions – a solution to replace their fitness classes to a solution that lets them speak with others without endangering their…
A professor at Morehouse College has transported African American literature to the virtual classroom, a recent example of how higher ed has embraced the metaverse. Dr. Tanya Clark discussed African American literature in a virtual reality classroom. The XR Women…
Advances in AR (augmented reality) are making it possible for businesses to be more streamlined, efficient, and productive than ever before. One area where many businesses are seeing AR have a strong positive impact on performance is with helping remote…
Why Companies are Adopting Virtual Reality Training Virtual reality (VR) has already grown in popularity in the gaming world as it creates a more engaging, interactive experience. But does it really have a place in the work environment? The answer…