A Q&A with 2020 P&G Ventures Virtual Innovation Challenge Winner Sarah Hill knew there had to be a better way to deal with stress and anxiety, but did not want to wait for someone else to create it. Enter, Healium, a…
InVeris Training Solutions, a provider of integrated live-fire and virtual weapons training systems for military, law enforcement agencies and commercial shooting ranges, has this week unveiled its SRCE (See, Rehearse, Collectively Experience) augmented reality (AR) based, untethered weapons training simulator.…
If you scan the media, you would think that thousands of companies are building their own products and services for the metaverse, from large-scale development like Meta to bite-sized services from smaller start-ups. A typhoon of business ideas whizz through…
Pioneering an Immersive Learning Ecosystem Through Meta Immersive Learning, Meta is investing $150M to help develop the next generation of metaverse creators, fund high quality immersive experiences that transform the way we learn, and increase access to learning through technology.…
Most industry experts agree that we’re at the end of Web 2.0 and mobile apps. The twin forces of augmented and virtual reality and work-from-home habits are ushering in a new era of Web 3.0 (or Web 3D). The metaverse…
Moderne Technik lässt die Städte aus dem 17. Jahrhundert lebendig werden. Auf den virtuellen Stadtrundgängen bekommen Besucherinnen und Besucher einen Eindruck davon, wie Stade und Bad Segeberg früher aussahen. https://www.youtube.com/watch?v=KzpOKf4QDZE Zeitreise im Museum: Wer die Virtual Reality-Brille aufsetzt, kann einen…
The Lenovo VR Classroom 2 is making big waves in learning. Will we see this technology implemented across the board? Virtual reality and its cousin augmented reality, have taken the world by storm. VR is typically only thought of in…
Manus, a provider of data gloves for motion capture (mocap) and virtual reality (VR), has today announced the launch of its ‘Manus Polygon’ ecosystem. Manus’ Polygon ecosystem offers a range of products aimed at capturing full body movements and translating…
A new study on VR motion sickness concludes that certain brain activity detectable by EEG strongly correlates with VR motion sickness. This finding suggests that it’s possible to quantitatively measure and potentially prevent VR motion sickness. While virtual reality opens…
The veins of some patients can be difficult to find for drawing blood as they may be small or not easily visible under the skin. But artificial intelligence (AI) and augmented reality (AR) may soon address this issue. The National…
Im Metaverse sind allein in der vergangenen Woche virtuelle Grundstücke im Wert von über 100 Millionen Dollar verkauft worden. Dabei weit vorne – The Sandbox. Allein in The Sandbox wurden innerhalb von sieben Tagen NFT-Grundstücke im Wert von mehr als…
The European Investment Bank (EIB) is providing up to €20 million in financing to Finnish virtual and mixed reality company Varjo. The EIB financing falls under the venture debt window of the European Guarantee Fund, part of the €540 billion COVID-package…
Bei einem Online-Anlass des Vereins Girls in Tech Switzerland gaben Angestellte des Meta-Konzerns, ehemals Facebook, einen raren Einblick in ihre Arbeit in den Zürcher Büros. «Man kann sich allein fühlen als Frau im Tech-Bereich. Ich weiss, wovon ich spreche, ich…
Now possible to train in VR by superimposing one's own hands on the techniques of surgeons Jolly Good Inc. (Chuo-ku, Tokyo, CEO: Kensuke Joji; "Jolly Good") has developed the "VR hands on training" function as a new feature of the "OPECloud VR…
Leaders, are you empowering your people to connect in new ways and think ahead? If your organization is planning or building digital experiences for your brand or your client brands, then this cry is for you. Virtual Reality (VR) and…