I’ve been involved in remote work for over a decade, but having worked in small and local companies, I only got into remote meetings around 2014. In 2016 I dove into the deep end of the pool: I set out…
Back at Microsoft’s annual SharePoint Virtual Summit in May 2018, the company announced it was getting ready to ship a new VR maker tool set called Spaces for SharePoint, the web-based collaborative platform for enterprise customers. Now, Microsoft says Spaces is…
Das neue Format „Immersive Learning News – Live“ startet im Januar 2020. In Online-Live-Session werden Ihnen aktuelle Themen aufbereitet und erläutert. Sie können Fragen stellen und bekommen umgehend Antworten geliefert. Voraussichtliche Termine sind, Anmeldung jetzt möglich: 17.01.2020 –…
Fast 20 Millionen Menschen werden jedes Jahr in deutschen Krankenhäusern behandelt. Tendenz steigend. Kommt es zu einer Operation, so ist der Prozess fast immer der gleiche: Die Patienten werden aufgeklärt, es folgt die Operation, dann die Visite, Nachuntersuchungen, bis sie…
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020 set to kick-off tomorrow morning, companies are already hard at work promoting a fresh wave of groundbreaking technology that will soon be available to demo…
by Andy Fidel Contributor: Lorelle VanFossen of Educators in VR “If you’re able to pull VR into your program… where students are genuinely excited to come to math class… it’s a lot easier to teach when everyone has a smile…
Immersive technology opens up new possibilities for athletes lacking access to professional training centers. A paramedic student by day and triathlete and track cyclist by night, 28-year-old Elliot Brown began his quest for Olympic glory three years ago after discovering…
Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest line of Neo 2 headsets, one of which includes integrated eye-tracking from Tobii. Neo 2 has been floating around for a few months now in…
For vocational training and further education, learning factories are suitable for making complex interrelationships comprehensible and tangible. The participants are in a real production system as a learning environment, in which real plants and processes are used. Technische Universität (TU)…
Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2027 Global e-learning virtual reality market expected to reach approximately USD 1,478 million by 2027, at a CAGR of around 42.9% between 2019 and 2027. Virtual reality is a realistic simulation in a…
The rise of the ‘connected worker’ could help end the skills drain being accelerated by an ageing workforce, according to the boss of one of the world’s leading providers of industrial innovation technology. An ageing workforce represents one of, if…
Today’s advanced industrial products have increasingly complex maintenance and service requirements that even the most skilled service technicians struggle with. Service information can be inaccurate and difficult to understand, while service manuals remain time-intensive to produce, distribute, and update. Field…
Die Stadtpolizei Zürich entwickelte mit einer Computerfirma ein Trainingsszenario für ein Virtual Reality (VR) System. Es ist vorgesehen, dieses interaktive Training im Laufe des kommenden Jahres korpsintern zu testen. Am 31. Oktober 2019 organisierte die Stadtpolizei Zürich, zusammen mit der…
With the advent of 5G technology, many industries are poised to be reshaped. From self-driving cars and healthcare to manufacturing and entertainment, 5G will have a major impact on both businesses and consumers. One area that will see a major…
A match made in heaven. Earlier this morning Adobe announced the purchase of Oculus’ 3D VR sculpting app, Oculus Medium. Originally released in December of 2016 alongside the Oculus Touch controllers, the popular sculpting/modeling/painting tool has been used on numerous…