Just in time for 2020, the XR Association has released new guidelines for social VR and immersive spaces. The XRA is an industry consortium of the leading manufacturers of headsets and technology. It’s mission is . . . to serve…
Virtual Reality training (VR) can make new hires feel confident in their roles, mitigate stress in high-risk positions, or even enhance customer service. Let’s explore some of the ways VR training can boost employee performance. Virtual Reality Training: How To…
A new XR company, GIGXR, was recently founded solely for a very special acquisition. That acquisition has the potential to change the nature of education – first in the most prestigious halls and then everywhere else. Before we talk about…
Der HCD geht in der Trainingsmethodik neue Weg. Mit eine VR-Brille (Virtual Reality) simulieren die Spieler das Geschehen auf dem Eis. Es lassen sich so in der neuen Trainingshalle abseits des Eisfelds an Dingen wie etwa der Schusstechnik zu arbeiten.…
Die Industrieproduktion wird in diesem Jahr voraussichtlich um etwa 5,6 Prozent gegenüber dem Vorjahr wachsen und damit trotz des Wachstumsdrucks und der globalen Unsicherheiten ihr jährliches Wachstumsziel von 5,5 bis sechs Prozent erreichen, teilte Chinas führende Regulierungsbehörde am Montag mit.…
Die Ingenieursstudiengänge an deutschen Hochschulen seien veraltet und die Studenten im digitalen Bereich nicht besonders fit, kritisieren die Ingenieursverbände VDI und VDMA. Die Hochschulen versuchen auch, mit dem rasanten technologischen Wandel Schritt zu halten. Oft bremsen aber auch Kleinigkeiten. „Ich…
Not all VR experiences are recommended for children, but these virtual reality apps were developed especially for them. Virtual reality apps and games are the coolest things to try for a child, but some of them are not recommended for…
Already have some basic game dev experience and looking to get into VR? Then you may be interested in Oculus and Unity’s new intermediate level VR game development course, which is not only free, but can get you some valuable…
Usage of Augmented Reality, Virtual Reality and Mixed Reality, collectively known as Extended Reality or XR, made significant strides in 2019 – but what does 2020 hold? The XR market continues to grow at an exponential pace across a broad…
Workforce attrition is one of the top challenges facing industrial organizations around the world. Institutional knowledge that takes years to accumulate is disappearing with retiring workers, and valuable expertise is becoming increasingly scarce as a result. The next generation of…
Das heimische Start-up rewellio revolutioniert überholte Therapieansätze für Schlaganfall-Patienten. In Österreich sind Schlaganfälle nach Herz-Kreislauf-Erkrankungen und Krebs die dritthäufigste Todesursache. Rund 80 Prozent der Betroffenen sind älter als 60 Jahre. Bleibende Behinderungen und Beeinträchtigungen, besonders im Hand- und Armbereich, sind…
I'm pretty jaded when it comes to 'revolutionary' tech, but Microsoft's HoloLens 2 genuinely blew my mind. The experience isn't perfect, but it's a huge step up from the first-gen model. After using it, I can tell you that Microsoft's…
Teslasuit — known for its full-body haptic feedback suit — is introducing a glove that can let users feel virtual textures and gather biometric data. The device is called simply the “Teslasuit Glove,” and it will debut at CES in…
Spending on augmented and virtual reality (AR/VR) will jump 79% to $18.8 billion worldwide in 2020 from this year as the retailing industry leads in developing new applications for the technologies. Retailers will spend $1.5 billion on AR/VR next year…
Museums around the world are leveraging virtual reality to bring their exhibits to life. Interactive tours and immersive 360-degree videos are becoming increasingly common in galleries and museums worldwide. As the technology becomes more affordable and compact, expect more institutions…