A video posted by a Vision Pro developer appears to show the current levels of hand-tracking and occlusion performance that Apple’s new headset is capable of. Apple Vision Pro, expected to launch in the next few months, will use hand-tracking…
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Introducing Meta Quest for Business: XR for the Enterprise Meta Quest for Business, unveiled at the Connect conference in 2023, represents a new era for extended reality in the enterprise. Until the release of the Meta Quest Pro, Meta’s focus…
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2023 was filled with incredible industry wins made possible by innovative solutions. With all that has been accomplished in the last year, the growth of extended reality (XR) enterprise training continues to shape the future of learning. As XR companies…
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Changefied launches Virtual TechLab, introducing immersive learning to a new sector Last week, Changefied, an emerging company that brings immersive learning services to business and education clients, debuted Virtual TechLab, a VR solution that assists with IT training procedures. The…
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Training in virtual reality is a fairly modern development and is continuously witnessing new advancements. What was science fiction is now reality and we can now comfortably step into a virtual space, perform activities, and interact with the environment. Haptic technology has contributed to bringing the virtual and real…
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In einer Welt, in der die digitale Transformation rasant fortschreitet, ist es entscheidend, sich mit Technologien zu beschäftigen, die nicht nur den Anforderungen der Gegenwart gerecht werden, sondern auch die Zukunft der Arbeit prägen. Eine solche Technologie, die in den…
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Meta Quest version 60 brings body tracking and more features to the headset portfolio This month, Meta Quest received its V60 update, which, among a trove of new features, reduces the rate of motion sickness in users – as reported…
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Why don't you love VR? Virtual reality is in trouble. Not the digital realm that begs us to inhabit it but the real-world business of virtual reality that relies on billions of flesh and blood people buying VR headsets and…
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Although they may have points in common, they are not the same... Discover in this article what metaverse and web3 are and what are their differences and similarities. Two of the terms most in vogue in recent times in the…
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In einem spannenden Interview spricht der renommierte Experte Torsten Fell im Bereich Immersive Learning über die bahnbrechenden Vorteile von Virtual und Augmented Reality Trainings. In VR Trainingsumgebungen werden Lerninhalte sichtbar gemacht, die in der realen Welt schwer zu vermitteln sind.…
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ClassVR lands partnership and funding to distribute across Saint Louis Public Schools This week, Avantis, a UK-based immersive learning firm, partnered with the Saint Louis Public Schools (SLPS) district to integrate its ClassVR service into 17 education institutions. The SLPS…
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As technologies have evolved over millennia, so have the ways in which we’ve mapped the world. But the reasons we map remain the same. From geographic discovery, exploration, and storytelling to the more practical purposes of measuring the earth and…
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Im Immersive Learning Lab des DidaktikZentrums der RWU wurde ein bedeutender Schritt in Richtung zukunftsorientierter Bildung, Lehre und Forschung getan: Der erste studentische Testlauf der virtuellen Elektrolyseanlage wurde durchgeführt. Zwei Studierende konnten für rund zweieinhalb Stunden in die Virtual Reality…
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DPVR, a Shanghai-based provider of virtual reality (VR) hardware and software solutions, has announced a strategic partnership with SchooVR, a company that specializes in immersive educational content. SchooVR offers a cloud-based WebXR platform that empowers teachers to create immersive educational…
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Chris Gunby, Head of Partnerships at VirtualSpeech speaks on the state of VR learning and training Immersive learning and training applications are becoming a leading use case supporting the value of XR for enterprises. From construction to retail, immersive learning…
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