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PICK&PLAY Introduces Children to AR TechnologyExamples

PICK&PLAY Introduces Children to AR Technology

A look at the AR technology and Grinrise, the company behind it. It’s no secret…
21. Januar 2020
Ed Games Expo Returns With A Full Day Dedicated To VR And AR EducationKnowledgeResearch

Ed Games Expo Returns With A Full Day Dedicated To VR And AR Education

The annual conference brings together industry voices who are leading the way for playful, educational…
21. Januar 2020
Varjo XR-1 ausprobiert: Wenn Computergrafik und Wirklichkeit verschmelzenHardwareKnowledge

Varjo XR-1 ausprobiert: Wenn Computergrafik und Wirklichkeit verschmelzen

Das kombinierte AR-/VR-Headset Varjo XR-1 zeigt ein Kamerabild der Umgebung an und reichert es mit…
21. Januar 2020
The Future of Augmented Reality Blends Virtual With Real-life PerspectivesKnowledgeResearch

The Future of Augmented Reality Blends Virtual With Real-life Perspectives

Virtual reality seems to get all of the attention. But there’s another technology that’s just…
21. Januar 2020
Immersive Economy in the UK Report launchesKnowledgeResearch

Immersive Economy in the UK Report launches

RAPID EXPANSION OF IMMERSIVE TECH COMPANIES IN THE UK The UK’s immersive technologies sector is…
20. Januar 2020
Can Augmented Reality Shorten the Learning Curve?KnowledgeResearch

Can Augmented Reality Shorten the Learning Curve?

Exploring the benefits of augmented reality in education and corporate training. Burgeoning technologies like augmented…
19. Januar 2020
LOOM|VR – Strengthening job-related competencies by interactive 360° video trainingExamples

LOOM|VR – Strengthening job-related competencies by interactive 360° video training

Social and communication skills are becoming increasingly important for the professional context in a digitalised…
18. Januar 2020