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Social AR/VR Workspace ‘Spatial’ Secures $14M Series A FinancingKnowledgeResearch

Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing

Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million…
6. Februar 2020
Understanding Anchors in Augmented Reality ExperiencesKnowledgeResearch

Understanding Anchors in Augmented Reality Experiences

When you are building augmented reality (AR) experiences, there is an important concept to understand:…
6. Februar 2020
Metafocus: Avoiding the Uncanny Valley in VR & Serious GamesKnowledgeResearch

Metafocus: Avoiding the Uncanny Valley in VR & Serious Games

In 1970, Tokyo Institute of Technology robotics professor Masahiro Mori first wrote about the uncanny…
5. Februar 2020
360-degree Video: Composition, Location, Camera PlacementKnowledgeResearch

360-degree Video: Composition, Location, Camera Placement

When planning 360-degree video eLearning experiences and training simulations, we need to consider where we…
5. Februar 2020
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And AnimationsKnowledgeResearch

Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations

A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates…
5. Februar 2020
In Real Life: The L&D Hype (Cycle) ContinuesKnowledgeResearch

In Real Life: The L&D Hype (Cycle) Continues

My column from one year ago was titled “Learning Will Not Change in 2019.” I…
4. Februar 2020
Digitalisierung für den BlaumannKnowledgeResearch

Digitalisierung für den Blaumann

Die Software, die genutzt wird, um etwa Google-Glass-Brillen zu nutzen, kommt aus Bremen. Hersteller Ubimax…
4. Februar 2020
In the Trucking Industry, VR Simulator Training Moves to Center StageKnowledgeResearch

In the Trucking Industry, VR Simulator Training Moves to Center Stage

In the Trucking Industry, VR Simulator Training Moves to Center Stage Recent research from Brandon…
3. Februar 2020