(c) 2025 – Torsten Fell

CES 2020 Interview: Collaborating in a Mixed Reality World With SpatialKnowledgeResearch
CES 2020 Interview: Collaborating in a Mixed Reality World With Spatial
VRFocus caught up with Anand Agarawala, CEO and co-founder of Spatial. The was a lot…
7. Februar 2020
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A FinancingKnowledgeResearch
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing
Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million…
6. Februar 2020
Understanding Anchors in Augmented Reality ExperiencesKnowledgeResearch
Understanding Anchors in Augmented Reality Experiences
When you are building augmented reality (AR) experiences, there is an important concept to understand:…
6. Februar 2020
Besucher tauchten beim Mixed Reality Day an der FH Hagenberg in virtuelle Welten einKnowledgeResearch
Besucher tauchten beim Mixed Reality Day an der FH Hagenberg in virtuelle Welten ein
In künstliche Welten und erweiterte Realitäten tauchten rund 200 Personen beim Mixed Reality Day am…
6. Februar 2020
Metafocus: Avoiding the Uncanny Valley in VR & Serious GamesKnowledgeResearch
Metafocus: Avoiding the Uncanny Valley in VR & Serious Games
In 1970, Tokyo Institute of Technology robotics professor Masahiro Mori first wrote about the uncanny…
5. Februar 2020
360-degree Video: Composition, Location, Camera PlacementKnowledgeResearch
360-degree Video: Composition, Location, Camera Placement
When planning 360-degree video eLearning experiences and training simulations, we need to consider where we…
5. Februar 2020
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And AnimationsKnowledgeResearch
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations
A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates…
5. Februar 2020
In Real Life: The L&D Hype (Cycle) ContinuesKnowledgeResearch
In Real Life: The L&D Hype (Cycle) Continues
My column from one year ago was titled “Learning Will Not Change in 2019.” I…
4. Februar 2020
Digitalisierung für den BlaumannKnowledgeResearch
Digitalisierung für den Blaumann
Die Software, die genutzt wird, um etwa Google-Glass-Brillen zu nutzen, kommt aus Bremen. Hersteller Ubimax…
4. Februar 2020
In the Trucking Industry, VR Simulator Training Moves to Center StageKnowledgeResearch
In the Trucking Industry, VR Simulator Training Moves to Center Stage
In the Trucking Industry, VR Simulator Training Moves to Center Stage Recent research from Brandon…
3. Februar 2020