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Research2073

New XR Company, GIGXR, Takes Over Educational XR From PearsonKnowledgeResearch

New XR Company, GIGXR, Takes Over Educational XR From Pearson

A new XR company, GIGXR, was recently founded solely for a very special acquisition. That…
2. Januar 2020
Studium und Digitalisierung – Ingenieursausbildung in der KritikKnowledgeResearch

Studium und Digitalisierung – Ingenieursausbildung in der Kritik

Die Ingenieursstudiengänge an deutschen Hochschulen seien veraltet und die Studenten im digitalen Bereich nicht besonders…
2. Januar 2020
What Does 2020 Hold for XR Beyond Gaming?KnowledgeResearch

What Does 2020 Hold for XR Beyond Gaming?

Usage of Augmented Reality, Virtual Reality and Mixed Reality, collectively known as Extended Reality or…
31. Dezember 2019
Using Immersive AR Experiences for Training and MicrolearningKnowledgeResearch

Using Immersive AR Experiences for Training and Microlearning

Workforce attrition is one of the top challenges facing industrial organizations around the world. Institutional…
31. Dezember 2019
Hands On With HoloLens 2: It’s an AR Game ChangerKnowledgeResearch

Hands On With HoloLens 2: It’s an AR Game Changer

I'm pretty jaded when it comes to 'revolutionary' tech, but Microsoft's HoloLens 2 genuinely blew…
31. Dezember 2019
Retailers to spend $1.5B on AR/VR in 2020KnowledgeResearch

Retailers to spend $1.5B on AR/VR in 2020

Spending on augmented and virtual reality (AR/VR) will jump 79% to $18.8 billion worldwide in…
30. Dezember 2019
A surprising new source of attention in the brainKnowledgeResearch

A surprising new source of attention in the brain

Summary: The posterior inferotemporal cortex plays a critical role in attention. Researchers say the discovery…
28. Dezember 2019
Metafocus: Is VR the Right Medium for Your eLearning Project?KnowledgeResearch

Metafocus: Is VR the Right Medium for Your eLearning Project?

Is virtual reality (VR) technology a solution in search of a problem, as some people…
27. Dezember 2019