(c) 2025 – Torsten Fell

New XR Company, GIGXR, Takes Over Educational XR From PearsonKnowledgeResearch
New XR Company, GIGXR, Takes Over Educational XR From Pearson
A new XR company, GIGXR, was recently founded solely for a very special acquisition. That…
2. Januar 2020
Industrieproduktion wächst um 5,6% - China will Real- und Digitalwirtschaft integrierenKnowledgeResearch
Industrieproduktion wächst um 5,6% - China will Real- und Digitalwirtschaft integrieren
Die Industrieproduktion wird in diesem Jahr voraussichtlich um etwa 5,6 Prozent gegenüber dem Vorjahr wachsen…
2. Januar 2020
Studium und Digitalisierung – Ingenieursausbildung in der KritikKnowledgeResearch
Studium und Digitalisierung – Ingenieursausbildung in der Kritik
Die Ingenieursstudiengänge an deutschen Hochschulen seien veraltet und die Studenten im digitalen Bereich nicht besonders…
2. Januar 2020
What Does 2020 Hold for XR Beyond Gaming?KnowledgeResearch
What Does 2020 Hold for XR Beyond Gaming?
Usage of Augmented Reality, Virtual Reality and Mixed Reality, collectively known as Extended Reality or…
31. Dezember 2019
Using Immersive AR Experiences for Training and MicrolearningKnowledgeResearch
Using Immersive AR Experiences for Training and Microlearning
Workforce attrition is one of the top challenges facing industrial organizations around the world. Institutional…
31. Dezember 2019
Hands On With HoloLens 2: It’s an AR Game ChangerKnowledgeResearch
Hands On With HoloLens 2: It’s an AR Game Changer
I'm pretty jaded when it comes to 'revolutionary' tech, but Microsoft's HoloLens 2 genuinely blew…
31. Dezember 2019
Retailers to spend $1.5B on AR/VR in 2020KnowledgeResearch
Retailers to spend $1.5B on AR/VR in 2020
Spending on augmented and virtual reality (AR/VR) will jump 79% to $18.8 billion worldwide in…
30. Dezember 2019
A surprising new source of attention in the brainKnowledgeResearch
A surprising new source of attention in the brain
Summary: The posterior inferotemporal cortex plays a critical role in attention. Researchers say the discovery…
28. Dezember 2019
Metafocus: Is VR the Right Medium for Your eLearning Project?KnowledgeResearch
Metafocus: Is VR the Right Medium for Your eLearning Project?
Is virtual reality (VR) technology a solution in search of a problem, as some people…
27. Dezember 2019
Fourth Industrial Revolution – Can immersive experiences teach us to empathize?KnowledgeResearch
Fourth Industrial Revolution – Can immersive experiences teach us to empathize?
VR makes it possible to experience the world, and our humanity, from an entirely new…
27. Dezember 2019