(c) 2025 – Torsten Fell
Ultraleap’s Tracking Improves Two-Handed InteractionsKnowledgeResearch
Ultraleap’s Tracking Improves Two-Handed Interactions
Hand tracking is moving more and more into mainstream virtual reality (VR), whether that’s in…
4. Februar 2021
#closedbutopen?! Virtuelle Museen für nachhaltiges KuratierenKnowledgeResearch
#closedbutopen?! Virtuelle Museen für nachhaltiges Kuratieren
Dr. Frank Dürr ist Geschäftsführer von acameo, Kurator und Autor des Handbuchs "Ausstellungen machen". Er…
4. Februar 2021
Digitale Zwillinge: Wegbereiter für Augmented RealityKnowledgeResearch
Digitale Zwillinge: Wegbereiter für Augmented Reality
Technologien wie Augmented und Virtual Reality machen Objekte im digitalen Raum für Verbraucher zugänglich und…
3. Februar 2021
Measuring VR Training SuccessKnowledgeResearch
Measuring VR Training Success
Proving the efficacy of virtual reality (VR) training remains a top concern for learning and…
3. Februar 2021
6 Learning Trends to Expect in 2021KnowledgeResearch
6 Learning Trends to Expect in 2021
Editor’s note: As we ended a difficult and unique year and entered a new one,…
3. Februar 2021
Confessions Of A Virtual Reality Gym RatKnowledgeResearch
Confessions Of A Virtual Reality Gym Rat
The workouts are real, even if the impossibly beautiful scenery is not. MONTHS ago, in…
2. Februar 2021
Mozilla Announces Redesign For Hubs Web-based Social ExperienceKnowledgeResearch
Mozilla Announces Redesign For Hubs Web-based Social Experience
Mozilla announced a redesign for its Hubs web-based social experience that connects people across a…
2. Februar 2021
Hochschule Osnabrück und VR-Agentur mindQ GmbH entwickeln Virtual Reality-System für Laborarbeit in den NanowissenschaftenKnowledgeResearch
Hochschule Osnabrück und VR-Agentur mindQ GmbH entwickeln Virtual Reality-System für Laborarbeit in den Nanowissenschaften
Neue Wege zur Steuerung von Laborgeräten geht das Verbundprojekt „KMU-innovativ – VRnano: Multimodale, bidirektionale und…
2. Februar 2021
7 Things You Can Do to Overcome VR Motion SicknessKnowledgeResearch
7 Things You Can Do to Overcome VR Motion Sickness
Editor’s Note: With so many new people getting VR headsets this holiday season we thought…
1. Februar 2021
Valve Is Working With OpenBCI To Solve VR Motion Sickness And Increase ImmersionKnowledgeResearch
Valve Is Working With OpenBCI To Solve VR Motion Sickness And Increase Immersion
In a recent interview with1 News Valve CEO Gabe Newell discussed a partnership with OpenBCI to improve VR headsets,…
1. Februar 2021