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Measuring VR Training SuccessKnowledgeResearch

Measuring VR Training Success

Proving the efficacy of virtual reality (VR) training remains a top concern for learning and…
3. Februar 2021
6 Learning Trends to Expect in 2021KnowledgeResearch

6 Learning Trends to Expect in 2021

Editor’s note: As we ended a difficult and unique year and entered a new one,…
3. Februar 2021
HaptX Gloves DK2 vorgestelltHardwareKnowledge

HaptX Gloves DK2 vorgestellt

HaptX hat seine Handschuhe für die Virtual Reality und Roboter überarbeitet und präsentiert nun das HaptX…
2. Februar 2021
Confessions Of A Virtual Reality Gym RatKnowledgeResearch

Confessions Of A Virtual Reality Gym Rat

The workouts are real, even if the impossibly beautiful scenery is not. MONTHS ago, in…
2. Februar 2021
Mozilla Announces Redesign For Hubs Web-based Social ExperienceKnowledgeResearch

Mozilla Announces Redesign For Hubs Web-based Social Experience

Mozilla announced a redesign for its Hubs web-based social experience that connects people across a…
2. Februar 2021
7 Things You Can Do to Overcome VR Motion SicknessKnowledgeResearch

7 Things You Can Do to Overcome VR Motion Sickness

Editor’s Note: With so many new people getting VR headsets this holiday season we thought…
1. Februar 2021
Valve Is Working With OpenBCI To Solve VR Motion Sickness And Increase ImmersionKnowledgeResearch

Valve Is Working With OpenBCI To Solve VR Motion Sickness And Increase Immersion

In a recent interview with1 News Valve CEO Gabe Newell discussed a partnership with OpenBCI to improve VR headsets,…
1. Februar 2021
Virtuell ist die neue RealitätKnowledgeSoftware/Apps

Virtuell ist die neue Realität

Aufgrund der Corona-Pandemie hat sich in diesem Jahr das gemeinsame Arbeiten, diskutieren und auch die…
1. Februar 2021