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1.MixedTalk – von Mixed.de zum Thema Learntec 2020KnowledgePodcast

1.MixedTalk – von Mixed.de zum Thema Learntec 2020

https://soundcloud.com/mixedcast/182-lynx-brille-learntec-2020?in=mixedcast/sets/vrodocast-podcast-ueber-virtual-reality-augmented-reality Ich hatte die Ehre, der erste Gast im MixedTalk bei Mixed.de zu sein. Vielen…
10. Februar 2020
XR eLearning Experiences: Adapting Immersive Theater MethodsKnowledgeResearch

XR eLearning Experiences: Adapting Immersive Theater Methods

Virtual reality (VR), augmented reality (AR), and 360-degree video (collectively known as XR) didn’t evolve…
7. Februar 2020
Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische LeidenKnowledgeSoftware/Apps

Digitale Angst-Therapie | Krankenkasse finanziert virtuelle Hilfe gegen psychische Leiden

Die Techniker Krankenkasse hat sich mit dem Hamburger Unternehmen Sympatient zusammengesetzt und an einer Therapiemöglichkeit…
7. Februar 2020
Social AR/VR Workspace ‘Spatial’ Secures $14M Series A FinancingKnowledgeResearch

Social AR/VR Workspace ‘Spatial’ Secures $14M Series A Financing

Spatial, a New York-based startup behind the eponymous real-time AR/VR collaboration platform, has secured $14 million…
6. Februar 2020
Understanding Anchors in Augmented Reality ExperiencesKnowledgeResearch

Understanding Anchors in Augmented Reality Experiences

When you are building augmented reality (AR) experiences, there is an important concept to understand:…
6. Februar 2020
Metafocus: Avoiding the Uncanny Valley in VR & Serious GamesKnowledgeResearch

Metafocus: Avoiding the Uncanny Valley in VR & Serious Games

In 1970, Tokyo Institute of Technology robotics professor Masahiro Mori first wrote about the uncanny…
5. Februar 2020
360-degree Video: Composition, Location, Camera PlacementKnowledgeResearch

360-degree Video: Composition, Location, Camera Placement

When planning 360-degree video eLearning experiences and training simulations, we need to consider where we…
5. Februar 2020
Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And AnimationsKnowledgeResearch

Gleechi VirtualGrasp Automates Virtual Hand-Object Interactions And Animations

A virtual reality software company, Gleechi, revealed a new technology they call VirtualGrasp, which automates…
5. Februar 2020