Skip to main content

Breaking Bad Behaviors is an immersive virtual reality (VR) system for training classroom management skills, with a specific focus on learning to manage disruptive student behavior in face-to-face, one-to-many teaching scenarios.

The core of the system is a real-time 3D virtual simulation of a classroom populated by twenty-four semi-autonomous virtual students.

The system has been designed as a companion tool for classroom management seminars in a syllabus for primary and secondary school teachers. This will allow lecturers to link theory with practice using the medium of VR.

The system is therefore designed for two users: a trainee teacher and an instructor supervising the training session. The teacher is immersed in a real-time 3D simulation of a classroom by means of a head-mounted display and headphone. The instructor operates a graphical desktop console, which renders a view of the class and the teacher whose avatar movements are captured by a marker less tracking system.

This console includes a 2D graphics menu with convenient behavior and feedback control mechanisms to provide human-guided training sessions. The system is built using low-cost consumer hardware and software.

A first evaluation confirms its conformance to critical usability requirements (i.e., safety and comfort, believability, simplicity, acceptability, extensibility, affordability, and mobility).

Our initial results are promising and constitute the necessary first step toward a possible investigation of the efficiency and effectiveness of such a system in terms of learning outcomes and experience.

See the Frontier Journal article for more information.

Quelle:

http://hci.uni-wuerzburg.de/projects/breaking-bad-behaviors/

Das Kräuterschwein wird mit einer AR App beworbenKnowledgeResearchSales

Das Kräuterschwein wird mit einer AR App beworben

Das Kräuterschwein soll Kunden die kein Schweinefleisch mögen das Fleisch wieder näher bringen. Dabei soll…
14. Januar 2020
VR trifft auf Chemie: Vermittlung haptischer EmpfindungenExamples

VR trifft auf Chemie: Vermittlung haptischer Empfindungen

VR-Forschende der Universität Chicago wollen Haptik in VR realistischer machen, diesen Efekt wollen sie mithilfe…
12. Oktober 2021
Inacta: Smile Versicherung ermöglicht Versicherungsabschluss im MetaverseExamples

Inacta: Smile Versicherung ermöglicht Versicherungsabschluss im Metaverse

Zug – Als erste Versicherung macht die Digitalversicherung Smile ihre Dienstleistungen und Services im Web…
20. Januar 2023

Leave a Reply