Skip to main content

We asked Alex More, Lead Teacher of Innovation in Teaching and Learning at Shaftesbury School, one of the participating schools of the Hackathon, to tell us more about their “Future Classroom”.

This is what he said.

“We saw the potential to create a space where knowledge and skills could co-exist, a space where technology supports the teachers and doesn’t try to replace them. We have designed a learning environment that is engaging and practical. Through progressive teaching and warm technology, we encourage young people to be brilliant owners of knowledge, not just consumers of it.

Lessons are taught through interdisciplinary learning with content that overlaps subject disciplines. We tackle contemporary and challenging concepts such as climate change, knife crime, and future food and explore the ‘what if?’ alongside the ‘what is?’


The impact of our work to date has been transformative with students highly engaged in lessons, working in teams to solve complex problems. Each team has a leader, a scribe, a researcher, and a presenter. The room is equipped with 13 whiteboards fixed to the walls and a motherboard. Teams create their ideas then present them to a captive and critical audience; their peers.

The future classroom is being used by our school and other local schools to support teaching, learning, innovation, teacher training, staff development, STEAM Lab, parent engagement, and coaching. We have recently partnered with schools in Ghana and Sweden to teach lessons in real-time to learners via hybrid learning.

To fund phase 1, we reached out to EdTech companies to help sponsor the future classroom. Epson, CatchBox, Gratnells, Biotecture, and SatComs innovation came onboard which allowed us to create an amazing space at no cost to the school. Word spread and press releases helped us share our work whilst connecting us to a global audience of educators and innovators.

Shaftesbury School trained 42 of its 62 teachers to use the room and opened the doors to local primary schools and community groups. Projects to date are fully scalable to all contexts and focus on the STEAM disciplines and intergenerational learning. Our work with super concepts has been adapted to other settings locally and now globally. Other teachers are adopting our agile learning styles, thinking teaching methods, and ideas.”

We can’t wait to have Shaftesbury School onboard for the Hackathon for Youth: The Future of Education is Now, September 10-13, 2021, at Hetch, Helsingborg, Sweden.

Quelle:

Vobling VR – Training in der Virtual RealityExamples

Vobling VR – Training in der Virtual Reality

Vobling VR ist ein Unternehmen aus Schweden, welches sich zur Aufgabe gemacht hat, das Training…
3. März 2021
Tencent Reportedly in Talks with Meta to Bring Quest 2 to ChinaExamples

Tencent Reportedly in Talks with Meta to Bring Quest 2 to China

Chinese tech giant Tencent is reportedly shuttering its XR development team, ostensibly putting a hold…
1. März 2023
Anatomage VR brings interactive anatomy learning to the metaverseExamples

Anatomage VR brings interactive anatomy learning to the metaverse

Anatomage Inc., a provider of medical imaging technology, has recently announced the release of Anatomage…
10. Oktober 2022

Leave a Reply