Skip to main content

Multi-User

Virtual Reality Preceptorship Program Personalizes LearningExamples

Virtual Reality Preceptorship Program Personalizes Learning

Hospitals and universities around the world are embracing Virtual Reality (VR) as a way for…
16. Februar 2022
An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability StudyKnowledgeResearch

An Immersive Multi-User Virtual Reality for Emergency Simulation Training: Usability Study

Abstract Background: Virtual reality (VR) is increasingly used as simulation technology in emergency medicine education…
22. April 2021
Theia Interactive Secures Epic MegaGrant for Unreal Engine VR Tool ‘Bigroom’Research

Theia Interactive Secures Epic MegaGrant for Unreal Engine VR Tool ‘Bigroom’

Known for its immersive work with fields such as architecture, aerospace and entertainment, Theia Interactive’s…
19. Januar 2021
Enterprise AR Trends for 2020 and BeyondKnowledgeResearch

Enterprise AR Trends for 2020 and Beyond

These enterprise AR trends will transform workplaces and industries in the next few years. Many…
24. Juli 2020
Opportunities and Pitfalls for Multi-User AR ExperiencesKnowledgeResearch

Opportunities and Pitfalls for Multi-User AR Experiences

Building robust multi-user AR will require considering potentially undesirable user interactions. Big ideas in computing…
23. Juli 2020
Team-Arbeit aus der Ferne: AR-Lösung bringt Mitarbeiter zusammenExamples

Team-Arbeit aus der Ferne: AR-Lösung bringt Mitarbeiter zusammen

Avatar Partners stellt die Avatar Connect AR-Lösung für die Echtzeit-Zusammenarbeit von räumlich weit verteilten Mitarbeitern…
21. Juli 2020
Geschäftsmodell mit VR Collaboration transformierenExamples

Geschäftsmodell mit VR Collaboration transformieren

VR Collaboration ist in aller Munde, immer mehr Beispiele, Standard-Software-Lösungen kommen auf den Markt. Die…
24. Mai 2020
Fast Multi-platform AR Development Using Unity MARSExamples

Fast Multi-platform AR Development Using Unity MARS

XR development has come a long way in recent years mostly because game engines are…
9. April 2020
Virtual Reality (VR) – Collaboration / Multi-User – ToolsKnowledgeResearch

Virtual Reality (VR) – Collaboration / Multi-User – Tools

Team Collaboration, Education & Training, Social VR Platforms, Design, Creation, & Prototyping, Visualization & Review,…
5. April 2020