(c) 2025 – Torsten Fell

Panasonic Unveils World’s First Ultra HD VR Eyeglasses – CES2020HardwareKnowledge
Panasonic Unveils World’s First Ultra HD VR Eyeglasses – CES2020
The lightweight VR glasses offer HDR visuals without the dreaded “screen-door” effect. With CES 2020…
8. Januar 2020
Using Immersive Tools & Spatial Networks (Social VR & Social AR) for Education & Remote TeachingKnowledgeResearch
Using Immersive Tools & Spatial Networks (Social VR & Social AR) for Education & Remote Teaching
by Andy Fidel Contributor: Lorelle VanFossen of Educators in VR “If you’re able to pull…
7. Januar 2020
Australian Skeleton Racer Turns To VR For Winter Olympic TrainingExamples
Australian Skeleton Racer Turns To VR For Winter Olympic Training
Immersive technology opens up new possibilities for athletes lacking access to professional training centers.  A…
7. Januar 2020
Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking – CES2020HardwareKnowledge
Pico Unveils Neo 2 Standalone Headset with Integrated Eye-tracking – CES2020
Pico Interactive, the company behind a number of enterprise-focused standalone VR headsets, unveiled their newest…
7. Januar 2020
Value Stream Mapping in Virtual Reality Learning FactoryExamples
Value Stream Mapping in Virtual Reality Learning Factory
For vocational training and further education, learning factories are suitable for making complex interrelationships comprehensible…
7. Januar 2020
E-Learning Virtual Reality Market by Component (Devices, Software, and Services) and By Application (Academic and Corporate Training)KnowledgeResearch
E-Learning Virtual Reality Market by Component (Devices, Software, and Services) and By Application (Academic and Corporate Training)
Global Industry Perspective, Comprehensive Analysis, and Forecast, 2018–2027 Global e-learning virtual reality market expected to…
7. Januar 2020
Stadtpolizei Zürich taucht in die virtuelle Welt einExamples
Stadtpolizei Zürich taucht in die virtuelle Welt ein
Die Stadtpolizei Zürich entwickelte mit einer Computerfirma ein Trainingsszenario für ein Virtual Reality (VR) System.…
6. Januar 2020
Adobe Purchases Oculus Medium Immersive 3D Sculpting AppKnowledgeSoftware/Apps
Adobe Purchases Oculus Medium Immersive 3D Sculpting App
A match made in heaven.  Earlier this morning Adobe announced the purchase of Oculus’ 3D…
3. Januar 2020
The XR Association Releases New Guidelines for Social VRKnowledgeResearch
The XR Association Releases New Guidelines for Social VR
Just in time for 2020, the XR Association has released new guidelines for social VR…
3. Januar 2020
How Τo Boost Employee Performance With Virtual Reality Training (VR)KnowledgeResearch
How Τo Boost Employee Performance With Virtual Reality Training (VR)
Virtual Reality training (VR) can make new hires feel confident in their roles, mitigate stress…
3. Januar 2020