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From Safety to Soft Skills: 4 Common Use Cases for Experiential Learning TechnologyExamples

From Safety to Soft Skills: 4 Common Use Cases for Experiential Learning Technology

In fields like health care, manufacturing and law enforcement, mistakes are often not only expensive…
11. März 2021
Virtual Reality is Transforming Agricultural EducationExamples

Virtual Reality is Transforming Agricultural Education

Students involved in Mississippi State University‘s (MSU) Future Growers Technology Initiative will be using 3-D…
11. März 2021
Blinde sollen besser sehen könnenExamples

Blinde sollen besser sehen können

Das das Projekt «I See» klingt wie Science-Fiction: Bremer Forscher arbeiten daran, dass Blinde Seheindrücke…
10. März 2021
Bibliothek der ZukunftExamples

Bibliothek der Zukunft

Die Zahlen, die der Deutsche Bibliotheksverband (dbv) veröffentlicht, sind beeindruckend. Knapp 9.300 öffentliche Bibliotheken gibt…
10. März 2021
Royal Dutch Army Employing SenseGlove Nova for Military TrainingExamples

Royal Dutch Army Employing SenseGlove Nova for Military Training

SenseGlove revealed its latest haptic feedback gloves, the Nova, earlier this year, compacting its previous…
10. März 2021
Bank of America is bringing VR instruction to its banksExamples

Bank of America is bringing VR instruction to its banks

As consumer VR begins to have a moment following years of heavy investment from Facebook…
10. März 2021
How the pandemic made virtual reality mainstreamExamples

How the pandemic made virtual reality mainstream

As lockdowns encourage people to turn to technology for social connection, distraction and exercise, VR…
9. März 2021