Skip to main content

NVIDIA’s CloudXR technology is designed to provide real-time XR cloud streaming, which aims to remove the need for local high-end PC rendering hardware. At Mobile World Congress 2021 today, the company announced that its CloudXR 3.0 release will include bidirectional audio support—a fundamental piece of the equation when it comes to collaboration and social interaction.

Rendering immersive XR experiences in the cloud, compressing the video and audio streams, and serving that up to VR and AR devices for interactive experiences over 5G and WiFi networks—all at a low enough latency to make it feel like you’re tethered to powerful PC—is no small feat. That’s XR cloud streaming in a nutshell.

Although it’s been two years since the company first publicly demoed the technology, Nvidia appears to be making good headway. It’s already brought CloudXR client applications to PC, HoloLens 2, Android VR devices (including Oculus Quest), Android AR devices, and iOS. It offers support for OpenXR, bringing SteamVR content to those devices. It has an SDK for the service and has also brought CloudXR to the three leading cloud computing platforms: AWS, Microsoft Azure, and Google Cloud.

Now, the company announced it’s added bidirectional audio so developers can bring a host of social-based apps to the cloud rendering platform which were previously impossible. Besides opening the door for early testers like Accenture and Autodesk to integrate their own VR and AR collaboration-based productivity apps, the company says its CloudXR 3.0 release features:

  • iOS client improvements including world origin updates
  • Asynchronous connection support, so clients are kept responsive during connection establishment
  • In the Wave™ VR client, improving color and gamma handling
  • Updated Windows SDK from 8.1 to 10
  • Multiple API changes — see CloudXR SDK API for additional details
  • Various bug fixes and optimizations

Ronnie Vasishta, senior vice president of telecommunications at NVIDIA, is set to speak more about the 3.0 release at Mobile World Congress this week in a talk called ‘AI-on-5G: Bringing Connected Intelligence to Every Industry’. We’ll be tuning in here on July 1st at 8:00 AM CET (local time here).

There, Nvidia says Vasishta will “share how the fusion of enterprise AI-on-5G at the edge opens the doors to multi-trillion dollar industry transformation and new capabilities for smart cities, security systems, retail intelligence, industrial automation and optimization of network capacity utilization.”

Quelle:

From innovation to implementation: 5 lessons from healthcare innovation practiceExamples

From innovation to implementation: 5 lessons from healthcare innovation practice

The road from original idea to eventual implementation in healthcare practice is long and complicated.…
13. Januar 2023
VR-Schulungen Bank of America umfassende Implementierung immersiver TechnologieExamples

VR-Schulungen Bank of America umfassende Implementierung immersiver Technologie

Die Bank of America führt VR-Schulungen an 4.300 US-Standorten ein ca. 50.000 Mitarbeiter erhalten Zugang…
18. Oktober 2021
BNSF FINDS VR MECHANICAL TRAINING IS THE REAL DEALExamples

BNSF FINDS VR MECHANICAL TRAINING IS THE REAL DEAL

You’re handed a headset and told to stand within a square marked off on the…
4. April 2024

Leave a Reply